Overview
A direct combat class with stronger attacks and improved shield movement. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.
Strength
Dependable defence for settlements and dangerous structures.
Trade-off
Little improvement to logistics or gathering.
Natural role
Escort explorers or protect valuable trade routes.
How it plays
Dependable defence for settlements and dangerous structures. Little improvement to logistics or gathering.
Escort explorers or protect valuable trade routes. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.
Starting priorities and builds
First days
- Gather ordinary survival supplies first, then test every active ability in a safe area before setting out on a long expedition.
Good infrastructure
- Choose a home and business that make your strengths repeatedly useful rather than only occasionally novel.
- Read all drawbacks alongside strengths before committing; a powerful ability can reshape everyday survival costs.
Enabled power reference
Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.
| Power | Practical meaning | Identifier |
|---|---|---|
| Weapon KnowledgeCombat | Your expertise slightly improves weapon damage. | origins-classes:more_attack_damage |
| Shield WieldCombat | You retain more movement speed while holding up a shield. | origins-classes:less_shield_slowdown |
Shared-world and economy role
- Turn resource advantages into a foundry or engineering supplier rather than keeping all production private.
Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.