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ORIGINS: CLASSES

Cleric

A support class for potion duration and enchanting outcomes.

Overview

A support class for potion duration and enchanting outcomes. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.

Strength

Helps supply expeditions and maintain useful enchanted equipment.

Trade-off

Its value appears through preparation rather than solo movement.

Natural role

Place a cleric workshop near a market or major hub.

How it plays

Helps supply expeditions and maintain useful enchanted equipment. Its value appears through preparation rather than solo movement.

Place a cleric workshop near a market or major hub. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.

Starting priorities and builds

First days

  • Gather ordinary survival supplies first, then test every active ability in a safe area before setting out on a long expedition.

Good infrastructure

  • Choose a home and business that make your strengths repeatedly useful rather than only occasionally novel.
Plan around drawbacks
  • Read all drawbacks alongside strengths before committing; a powerful ability can reshape everyday survival costs.

Enabled power reference

Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.

PowerPractical meaningIdentifier
Extended PotionsIndustry/utilityYour brewing technique can produce longer-lasting potions.origins-classes:longer_potions
Enchantment MasteryIndustry/utilityYour enchanting table work produces stronger options.origins-classes:better_enchanting

Shared-world and economy role

  • Pair personal strengths with shared infrastructure: public stations, workshops and markets create reasons for players to collaborate.

Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.

Other choices in Origins: Classes

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