Overview
A trade-oriented class improving access to valuable offers. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.
Strength
Supports economy play and sourcing unusual stock.
Trade-off
Combat or exploration power is indirect.
Natural role
Own shops, trade depots or negotiate supplies for railway projects.
How it plays
Supports economy play and sourcing unusual stock. Combat or exploration power is indirect.
Own shops, trade depots or negotiate supplies for railway projects. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.
Starting priorities and builds
First days
- Gather ordinary survival supplies first, then test every active ability in a safe area before setting out on a long expedition.
Good infrastructure
- Choose a home and business that make your strengths repeatedly useful rather than only occasionally novel.
- Read all drawbacks alongside strengths before committing; a powerful ability can reshape everyday survival costs.
Enabled power reference
Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.
| Power | Practical meaning | Identifier |
|---|---|---|
| RestockingEconomy | Villagers traded with by you do not run out of offers. | origins-classes:trade_availability |
| CharismaEconomy | You gain access to rarer wandering trader offers. | origins-classes:rare_wandering_loot |
Shared-world and economy role
- This toolkit naturally supports market play, courier work or commerce-focused settlements.
Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.