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ORIGINS: CLASSES

Blacksmith

A workshop class centred on equipment quality and repair.

Overview

A workshop class centred on equipment quality and repair. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.

Strength

Makes tools and maintained equipment more central to group progress.

Trade-off

Does not directly improve travel or combat before good gear exists.

Natural role

An obvious fit for a market forge near a freight terminal.

How it plays

Makes tools and maintained equipment more central to group progress. Does not directly improve travel or combat before good gear exists.

An obvious fit for a market forge near a freight terminal. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.

Starting priorities and builds

First days

  • Gather ordinary survival supplies first, then test every active ability in a safe area before setting out on a long expedition.

Good infrastructure

  • Choose a home and business that make your strengths repeatedly useful rather than only occasionally novel.
Plan around drawbacks
  • Read all drawbacks alongside strengths before committing; a powerful ability can reshape everyday survival costs.

Enabled power reference

Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.

PowerPractical meaningIdentifier
High-Quality EquipmentIndustry/utilityEquipment crafted by you can receive small quality bonuses.origins-classes:quality_equipment
Efficient RepairsIndustry/utilityYour anvil work repairs equipment more economically.origins-classes:efficient_repairs

Shared-world and economy role

  • Pair personal strengths with shared infrastructure: public stations, workshops and markets create reasons for players to collaborate.

Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.

Other choices in Origins: Classes

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