Overview
A forestry class that improves tree harvesting and log conversion. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.
Strength
Excellent construction supply for sleepers, stations and buildings.
Trade-off
Narrow benefit outside wood-intensive projects.
Natural role
Run a woodland freight stop and sell building timber.
How it plays
Excellent construction supply for sleepers, stations and buildings. Narrow benefit outside wood-intensive projects.
Run a woodland freight stop and sell building timber. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.
Starting priorities and builds
First days
- Gather ordinary survival supplies first, then test every active ability in a safe area before setting out on a long expedition.
Good infrastructure
- Choose a home and business that make your strengths repeatedly useful rather than only occasionally novel.
- Read all drawbacks alongside strengths before committing; a powerful ability can reshape everyday survival costs.
Enabled power reference
Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.
| Power | Practical meaning | Identifier |
|---|---|---|
| Timber!Industry/utility | Cutting a tree can fell its connected logs unless you sneak. | origins-classes:tree_felling |
| WoodcuttingIndustry/utility | Crafting logs into planks gives additional output. | origins-classes:more_planks_from_logs |
Shared-world and economy role
- Turn resource advantages into a foundry or engineering supplier rather than keeping all production private.
Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.