Overview
A class choice with no listed enabled powers. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.
Strength
Leaves gameplay unmodified for players who only want an Origin choice.
Trade-off
No class bonus to build an economy niche around.
Natural role
A valid neutral choice for uncomplicated play.
How it plays
Leaves gameplay unmodified for players who only want an Origin choice. No class bonus to build an economy niche around.
A valid neutral choice for uncomplicated play. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.
Starting priorities and builds
First days
- Gather ordinary survival supplies first, then test every active ability in a safe area before setting out on a long expedition.
Good infrastructure
- Choose a home and business that make your strengths repeatedly useful rather than only occasionally novel.
- Read all drawbacks alongside strengths before committing; a powerful ability can reshape everyday survival costs.
Enabled power reference
Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.
| Power | Practical meaning | Identifier |
|---|---|---|
| No enabled powers are listed for this class. | ||
Shared-world and economy role
- Pair personal strengths with shared infrastructure: public stations, workshops and markets create reasons for players to collaborate.
Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.