Overview
A production class that increases crop and bone meal value. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.
Strength
Sustains settlements, restaurants and trade goods.
Trade-off
Relies on land and time rather than immediate adventure power.
Natural role
Operate agricultural branch lines supplying central markets.
How it plays
Sustains settlements, restaurants and trade goods. Relies on land and time rather than immediate adventure power.
Operate agricultural branch lines supplying central markets. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.
Starting priorities and builds
First days
- Gather ordinary survival supplies first, then test every active ability in a safe area before setting out on a long expedition.
Good infrastructure
- Choose a home and business that make your strengths repeatedly useful rather than only occasionally novel.
- Read all drawbacks alongside strengths before committing; a powerful ability can reshape everyday survival costs.
Enabled power reference
Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.
| Power | Practical meaning | Identifier |
|---|---|---|
| Bountiful HarvestIndustry/utility | Harvested crops have a chance to produce extra yield. | origins-classes:more_crop_drops |
| Fertilizing TechniquesIndustry/utility | Bone meal applied by you is more effective. | origins-classes:better_bone_meal |
Shared-world and economy role
- Turn resource advantages into a foundry or engineering supplier rather than keeping all production private.
Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.