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ORIGINS: CLASSES

Miner

A quarry class built around stone extraction and endurance underground.

Overview

A quarry class built around stone extraction and endurance underground. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.

Strength

Faster stone-breaking and less mining fatigue power construction supply.

Trade-off

Specialisation matters less away from mining projects.

Natural role

Feed stone, ores and track materials into rail-served industry.

How it plays

Faster stone-breaking and less mining fatigue power construction supply. Specialisation matters less away from mining projects.

Feed stone, ores and track materials into rail-served industry. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.

Starting priorities and builds

First days

  • Secure a food source matching your diet early rather than treating supplies as an afterthought.

Good infrastructure

  • Design compact access routes and safe machinery barriers: small bodies can navigate clever interiors but are vulnerable around hazards.
Plan around drawbacks
  • Be careful around moving Create machinery, falls and hostile mobs; mobility does not automatically mean durability.

Enabled power reference

Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.

PowerPractical meaningIdentifier
Mining ExpertIndustry/utilityYou mine stone with pickaxes more rapidly.origins-classes:more_stone_break_speed
Experienced ExcavatorIndustry/utilityBreaking blocks does not exhaust hunger.origins-classes:no_mining_exhaustion

Shared-world and economy role

  • Food constraints create demand for farms, kitchens and market shops supplied through regular transport.
  • Turn resource advantages into a foundry or engineering supplier rather than keeping all production private.

Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.

Other choices in Origins: Classes

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