Overview
An undead commander connected to summoned followers and siphoned power. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.
Strength
Summons and undead resilience give support in dangerous expeditions.
Trade-off
Poor reputation and living-world drawbacks complicate settlement life.
Natural role
A ruin-clearing commander or remote mine overseer.
How it plays
Summons and undead resilience give support in dangerous expeditions. Poor reputation and living-world drawbacks complicate settlement life.
A ruin-clearing commander or remote mine overseer. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.
Starting priorities and builds
First days
- Gather ordinary survival supplies first, then test every active ability in a safe area before setting out on a long expedition.
Good infrastructure
- Choose a home and business that make your strengths repeatedly useful rather than only occasionally novel.
- Read all drawbacks alongside strengths before committing; a powerful ability can reshape everyday survival costs.
Enabled power reference
Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.
| Power | Practical meaning | Identifier |
|---|---|---|
| Transfer ItemSpecial ability | Transfer Item is a configured special ability power that shapes how this Origin is played in this pack. | medievalorigins:revenant/transfer_item |
| RevenanceActive ability | Summon skeletal servants to fight alongside you. | medievalorigins:revenant/skeleton_summons |
| Command SummonsActive ability | You can direct summoned undead allies in combat. | medievalorigins:revenant/command_summons |
| Zombie SummonsCombat | Zombie Summons contributes a combat advantage or fighting constraint to this Origin. | medievalorigins:revenant/zombie_summons |
| Putrid CommunionUtility | Your connection to undeath shapes interactions with hostile undead. | medievalorigins:revenant/putrid_communion |
| Reaper's WardSurvival | Your necrotic power gives defensive support during conflict. | medievalorigins:revenant/hellraiser |
| Essence ExtractionCombat | Draw life force from enemies to sustain yourself. | medievalorigins:revenant/siphon |
| Necrotic CurseSurvival | Your undead form resists withering influences. | medievalorigins:revenant/unwitherable |
| UndeadgeSpecial ability | Undeadge is a configured special ability power that shapes how this Origin is played in this pack. | medievalorigins:revenant/undeadge |
| Chaotic AllyDrawback | Your undead identity makes ordinary relations more difficult. | medievalorigins:revenant/poor_reputation |
| Black ThumbDrawback | Living growth reacts poorly to your undead presence. | medievalorigins:revenant/black_thumb |
| DisturbedDrawback | Your undead state carries persistent unsettling drawbacks. | medievalorigins:revenant/disturbed |
| UnguardedDrawback | Your defence has a meaningful vulnerability. | medievalorigins:revenant/unguarded |
Shared-world and economy role
- Pair personal strengths with shared infrastructure: public stations, workshops and markets create reasons for players to collaborate.
Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.