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MEDIEVAL ORIGINS REVIVAL

Goblin

A small cunning scavenger defined by greed and fragile cleverness.

Overview

A small cunning scavenger defined by greed and fragile cleverness. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.

Strength

Fast, opportunistic play suits looting, trade and getting into compact spaces.

Trade-off

Reduced toughness makes direct combat a poor first option.

Natural role

A market trader, procurement runner or scrap-yard specialist.

How it plays

Fast, opportunistic play suits looting, trade and getting into compact spaces. Reduced toughness makes direct combat a poor first option.

A market trader, procurement runner or scrap-yard specialist. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.

Starting priorities and builds

First days

  • Gather ordinary survival supplies first, then test every active ability in a safe area before setting out on a long expedition.

Good infrastructure

  • Choose a home and business that make your strengths repeatedly useful rather than only occasionally novel.
Plan around drawbacks
  • Read all drawbacks alongside strengths before committing; a powerful ability can reshape everyday survival costs.

Enabled power reference

Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.

PowerPractical meaningIdentifier
GreedySpecial abilityGreedy is a configured special ability power that shapes how this Origin is played in this pack.medievalorigins:goblin/greedy
GreenSpecial abilityGreen is a configured special ability power that shapes how this Origin is played in this pack.medievalorigins:goblin/green
DurabilitySpecial abilityDurability is a configured special ability power that shapes how this Origin is played in this pack.medievalorigins:goblin/durability
CunningSpecial abilityCunning is a configured special ability power that shapes how this Origin is played in this pack.medievalorigins:goblin/cunning
NippySpecial abilityNippy is a configured special ability power that shapes how this Origin is played in this pack.medievalorigins:goblin/nippy
StuntedSpecial abilityStunted is a configured special ability power that shapes how this Origin is played in this pack.medievalorigins:goblin/stunted
FrailSpecial abilityFrail is a configured special ability power that shapes how this Origin is played in this pack.medievalorigins:goblin/frail

Shared-world and economy role

  • Pair personal strengths with shared infrastructure: public stations, workshops and markets create reasons for players to collaborate.

Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.

Other choices in Medieval Origins Revival

Return to all Origins & classes →