Overview
A venomous spider hunter whose movement and webs define combat. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.
Strength
Climbing, web control and venom turn caves or fortifications into favourable ground.
Trade-off
A fragile exoskeleton and restrictive diet punish prolonged open fighting.
Natural role
Fits mineshaft routes, tunnel security and dark-structure expeditions.
How it plays
Climbing, web control and venom turn caves or fortifications into favourable ground. A fragile exoskeleton and restrictive diet punish prolonged open fighting.
Fits mineshaft routes, tunnel security and dark-structure expeditions. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.
Starting priorities and builds
First days
- Carry reliable food and light while scouting structures; unusual movement is strongest when you remain prepared for combat.
- Secure a food source matching your diet early rather than treating supplies as an afterthought.
Good infrastructure
- Vertical workshops, maintenance shafts and secure storage rooms suit a climbing or infiltration-style character.
- This Origin has meaningful environmental or defensive risk. Build safe routes and carry backup equipment before committing to long trips.
Enabled power reference
Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.
| Power | Practical meaning | Identifier |
|---|---|---|
| ClimberMovement | Your arachnid limbs let you climb vertical surfaces. | medievalorigins:arachnae/climber |
| Many EyesUtility | Your many eyes improve perception in difficult conditions. | medievalorigins:arachnae/many_eyes |
| Venomous BiteCombat | Close attacks can deliver venom to enemies. | medievalorigins:arachnae/venomous_bite |
| Web SlingerActive ability | You can deploy webs to trap or control enemies and routes. | medievalorigins:arachnae/web_slinger |
| Bottomless StomachSpecial ability | Bottomless Stomach is a configured special ability power that shapes how this Origin is played in this pack. | medievalorigins:arachnae/bottomless_stomach |
| BrittleDrawback | Your body is vulnerable to heavy impacts. | medievalorigins:arachnae/brittle |
| Fragile ExoskeletonDrawback | Your exoskeleton provides less resilience than ordinary armour and flesh. | medievalorigins:arachnae/fragile_exoskeleton |
| CarnivoreDrawback | Your diet is limited to meat-based foods. | origins:carnivore |
| Master of WebsMovement | Cobwebs become useful terrain: you move through and climb them effectively and can exploit trapped prey. | origins:master_of_webs |
| ArthropodSpecial ability | Arthropod is a configured special ability power that shapes how this Origin is played in this pack. | origins:arthropod |
Shared-world and economy role
- Food constraints create demand for farms, kitchens and market shops supplied through regular transport.
- Turn resource advantages into a foundry or engineering supplier rather than keeping all production private.
Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.