Overview
A Netherborne demonic caster centred on fire, lava and bargains. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.
Strength
Fire and Nether strengths make it comfortable around volcanic routes and hot industry.
Trade-off
Water aversion, diet limits and impure drawbacks make ordinary living less easy.
Natural role
A Nether rail pioneer or heat-based factory operator.
How it plays
Fire and Nether strengths make it comfortable around volcanic routes and hot industry. Water aversion, diet limits and impure drawbacks make ordinary living less easy.
A Nether rail pioneer or heat-based factory operator. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.
Starting priorities and builds
First days
- Begin near a usable shoreline or river so your environmental strengths are available while collecting early resources.
- Plan early dimension access and secure food before long resource trips; your environment advantage can establish a specialist supply route.
- Secure a food source matching your diet early rather than treating supplies as an afterthought.
Good infrastructure
- Harbours, underwater foundations and canal routes make a water-aligned character economically useful.
- Read all drawbacks alongside strengths before committing; a powerful ability can reshape everyday survival costs.
Enabled power reference
Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.
| Power | Practical meaning | Identifier |
|---|---|---|
| Demon FireActive ability | Channel infernal fire as an active offensive ability. | medievalorigins:incubus/demon_fire |
| HellborneSurvival | Your infernal origin is suited to the Nether and its hazards. | medievalorigins:incubus/hellborne |
| CarnivoreDrawback | You depend on meat-based food rather than a normal diet. | medievalorigins:incubus/carnivore |
| Unholy DealSpecial ability | Your demonic bargains trade conventional safety for unusual power. | medievalorigins:incubus/unholy_deal |
| HydrophobeDrawback | Water is dangerous to your infernal body. | medievalorigins:incubus/hydrophobe |
| ImpureDrawback | Sacred or purifying influences work against your demonic nature. | medievalorigins:incubus/impure |
| Realm AdvantageCombat | You are more formidable in the dimension tied to your origin. | medievalorigins:incubus/dimension_strength |
| Lava SwimMovement | Lava Swim provides a distinct movement option that affects routes, builds and escape plans for this Origin. | medievalorigins:incubus/lava_swim |
| RedSpecial ability | Red is a configured special ability power that shapes how this Origin is played in this pack. | medievalorigins:incubus/red |
| Spell PowerSpecial ability | Spell Power is a configured special ability power that shapes how this Origin is played in this pack. | medievalorigins:incubus/spell_power |
| Nether InhabitantSpawn | Your initial spawn is in the Nether rather than the Overworld. | origins:nether_spawn |
Shared-world and economy role
- Operate Nether outposts and supply heat- or resource-heavy industries through protected transport lines.
- Food constraints create demand for farms, kitchens and market shops supplied through regular transport.
- Turn resource advantages into a foundry or engineering supplier rather than keeping all production private.
Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.