Overview
An aquatic specialist for rivers, oceans and submerged construction. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.
Strength
Underwater breathing, vision and movement open coastal routes and marine salvage.
Trade-off
Land operation requires managing air-related drawbacks.
Natural role
Perfect for harbours, bridge foundations and sea routes alongside Small Ships.
How it plays
Underwater breathing, vision and movement open coastal routes and marine salvage. Land operation requires managing air-related drawbacks.
Perfect for harbours, bridge foundations and sea routes alongside Small Ships. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.
Starting priorities and builds
First days
- Begin near a usable shoreline or river so your environmental strengths are available while collecting early resources.
Good infrastructure
- Harbours, underwater foundations and canal routes make a water-aligned character economically useful.
- Read all drawbacks alongside strengths before committing; a powerful ability can reshape everyday survival costs.
Enabled power reference
Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.
| Power | Practical meaning | Identifier |
|---|---|---|
| GillsSurvival | You breathe underwater, but cannot breathe normally on land. | origins:water_breathing |
| Wet EyesUtility | Your vision underwater is clear and reliable. | origins:water_vision |
| Aqua AffinityUtility | You break blocks underwater at normal speed. | origins:aqua_affinity |
| FinsMovement | You move through water noticeably faster. | origins:swim_speed |
| Like WaterMovement | You naturally float and manoeuvre underwater rather than sinking. | origins:like_water |
| AquaticSpecial ability | Aquatic changes how this Origin survives or moves in water. | origins:aquatic |
| Conduit Power On LandSpecial ability | Conduit Power On Land is a configured special ability power that shapes how this Origin is played in this pack. | origins:conduit_power_on_land |
| Air From PotionsSpecial ability | Air From Potions is a configured special ability power that shapes how this Origin is played in this pack. | origins:air_from_potions |
Shared-world and economy role
- Pair personal strengths with shared infrastructure: public stations, workshops and markets create reasons for players to collaborate.
Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.