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BASE ORIGINS

Merling

An aquatic specialist for rivers, oceans and submerged construction.

Overview

An aquatic specialist for rivers, oceans and submerged construction. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.

Strength

Underwater breathing, vision and movement open coastal routes and marine salvage.

Trade-off

Land operation requires managing air-related drawbacks.

Natural role

Perfect for harbours, bridge foundations and sea routes alongside Small Ships.

How it plays

Underwater breathing, vision and movement open coastal routes and marine salvage. Land operation requires managing air-related drawbacks.

Perfect for harbours, bridge foundations and sea routes alongside Small Ships. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.

Starting priorities and builds

First days

  • Begin near a usable shoreline or river so your environmental strengths are available while collecting early resources.

Good infrastructure

  • Harbours, underwater foundations and canal routes make a water-aligned character economically useful.
Plan around drawbacks
  • Read all drawbacks alongside strengths before committing; a powerful ability can reshape everyday survival costs.

Enabled power reference

Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.

PowerPractical meaningIdentifier
GillsSurvivalYou breathe underwater, but cannot breathe normally on land.origins:water_breathing
Wet EyesUtilityYour vision underwater is clear and reliable.origins:water_vision
Aqua AffinityUtilityYou break blocks underwater at normal speed.origins:aqua_affinity
FinsMovementYou move through water noticeably faster.origins:swim_speed
Like WaterMovementYou naturally float and manoeuvre underwater rather than sinking.origins:like_water
AquaticSpecial abilityAquatic changes how this Origin survives or moves in water.origins:aquatic
Conduit Power On LandSpecial abilityConduit Power On Land is a configured special ability power that shapes how this Origin is played in this pack.origins:conduit_power_on_land
Air From PotionsSpecial abilityAir From Potions is a configured special ability power that shapes how this Origin is played in this pack.origins:air_from_potions

Shared-world and economy role

  • Pair personal strengths with shared infrastructure: public stations, workshops and markets create reasons for players to collaborate.

Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.

Other choices in Base Origins

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