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BASE ORIGINS

Feline

A nimble ground explorer with safe falls and quick movement.

Overview

A nimble ground explorer with safe falls and quick movement. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.

Strength

Falling immunity and agility suit rooftops, mountain stations and scouting.

Trade-off

Weak mining capability slows solo excavation work.

Natural role

Excellent passenger, courier or surface builder paired with a Miner class.

How it plays

Falling immunity and agility suit rooftops, mountain stations and scouting. Weak mining capability slows solo excavation work.

Excellent passenger, courier or surface builder paired with a Miner class. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.

Starting priorities and builds

First days

  • Gather ordinary survival supplies first, then test every active ability in a safe area before setting out on a long expedition.

Good infrastructure

  • Choose a home and business that make your strengths repeatedly useful rather than only occasionally novel.
Plan around drawbacks
  • This Origin has meaningful environmental or defensive risk. Build safe routes and carry backup equipment before committing to long trips.

Enabled power reference

Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.

PowerPractical meaningIdentifier
AcrobaticsMovementFall damage does not affect you.origins:fall_immunity
Strong AnklesMovementSprinting jumps carry you higher.origins:sprint_jump
Velvet PawsStealthYour steps do not trigger vibrations.origins:velvet_paws
Nine LivesDrawbackYour maximum health is reduced by one heart.origins:nine_lives
Weak ArmsDrawbackMining hard natural stone requires additional strength or suitable conditions.origins:weak_arms
Catlike AppearanceUtilityCreepers avoid you unless provoked.origins:scare_creepers
NocturnalUtilityYou see better in dim conditions.origins:cat_vision

Shared-world and economy role

  • Pair personal strengths with shared infrastructure: public stations, workshops and markets create reasons for players to collaborate.

Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.

Other choices in Base Origins

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