Overview
A nimble ground explorer with safe falls and quick movement. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.
Strength
Falling immunity and agility suit rooftops, mountain stations and scouting.
Trade-off
Weak mining capability slows solo excavation work.
Natural role
Excellent passenger, courier or surface builder paired with a Miner class.
How it plays
Falling immunity and agility suit rooftops, mountain stations and scouting. Weak mining capability slows solo excavation work.
Excellent passenger, courier or surface builder paired with a Miner class. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.
Starting priorities and builds
First days
- Gather ordinary survival supplies first, then test every active ability in a safe area before setting out on a long expedition.
Good infrastructure
- Choose a home and business that make your strengths repeatedly useful rather than only occasionally novel.
- This Origin has meaningful environmental or defensive risk. Build safe routes and carry backup equipment before committing to long trips.
Enabled power reference
Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.
| Power | Practical meaning | Identifier |
|---|---|---|
| AcrobaticsMovement | Fall damage does not affect you. | origins:fall_immunity |
| Strong AnklesMovement | Sprinting jumps carry you higher. | origins:sprint_jump |
| Velvet PawsStealth | Your steps do not trigger vibrations. | origins:velvet_paws |
| Nine LivesDrawback | Your maximum health is reduced by one heart. | origins:nine_lives |
| Weak ArmsDrawback | Mining hard natural stone requires additional strength or suitable conditions. | origins:weak_arms |
| Catlike AppearanceUtility | Creepers avoid you unless provoked. | origins:scare_creepers |
| NocturnalUtility | You see better in dim conditions. | origins:cat_vision |
Shared-world and economy role
- Pair personal strengths with shared infrastructure: public stations, workshops and markets create reasons for players to collaborate.
Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.