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BASE ORIGINS

Enderian

A teleporting End-touched traveller with long reach.

Overview

A teleporting End-touched traveller with long reach. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.

Strength

Thrown teleport mobility and reach help with construction and exploration.

Trade-off

Water vulnerability and pumpkin-related discomfort make rain and waterways meaningful obstacles.

Natural role

Good for precision building at viaducts and End-linked expeditions, not wet routes.

Rain protection available

Origins: Umbrellas is installed. Holding an umbrella protects an Enderian from rain, making wet-weather travel less dangerous.

How it plays

Thrown teleport mobility and reach help with construction and exploration. Water vulnerability and pumpkin-related discomfort make rain and waterways meaningful obstacles.

Good for precision building at viaducts and End-linked expeditions, not wet routes. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.

Starting priorities and builds

First days

  • Gather ordinary survival supplies first, then test every active ability in a safe area before setting out on a long expedition.

Good infrastructure

  • Choose a home and business that make your strengths repeatedly useful rather than only occasionally novel.
Plan around drawbacks
  • This Origin has meaningful environmental or defensive risk. Build safe routes and carry backup equipment before committing to long trips.

Enabled power reference

Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.

PowerPractical meaningIdentifier
TeleportationActive abilityYou can throw a no-damage teleporting pearl as an active power.origins:throw_ender_pearl
HydrophobiaDrawbackBeing in water damages you over time.origins:water_vulnerability
Scared of GourdsDrawbackPumpkins are frightening and hinder you when nearby or worn.origins:pumpkin_hate
Slender BodyUtilityYour long limbs increase interaction and attack reach.origins:extra_reach
Ender ParticlesSpecial abilityEnder Particles is a configured special ability power that shapes how this Origin is played in this pack.origins:ender_particles
Damage From PotionsCombatDamage From Potions contributes a combat advantage or fighting constraint to this Origin.origins:damage_from_potions

Shared-world and economy role

  • Pair personal strengths with shared infrastructure: public stations, workshops and markets create reasons for players to collaborate.

Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.

Other choices in Base Origins

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