The SummerMC / Origins / Powers / Water Breathing
ENVIRONMENT
Gills
Water Breathing ties the character to a particular environment or hazard. It influences suitable bases, expedition supplies and which dimensions or biomes are easiest to work in.
In play
You breathe underwater, but cannot breathe normally on land.
origins:water_breathing
Planning around it
- Choose habitats and supplies that make this resilience useful.
- Build safe routes for hazards that remain dangerous.