THE SUMMERMC
WIKI

The SummerMC / Origins / Powers / Water Breathing

ENVIRONMENT

Gills

Water Breathing ties the character to a particular environment or hazard. It influences suitable bases, expedition supplies and which dimensions or biomes are easiest to work in.

In play

You breathe underwater, but cannot breathe normally on land.

origins:water_breathing

Planning around it

  • Choose habitats and supplies that make this resilience useful.
  • Build safe routes for hazards that remain dangerous.

Used by

All enabled powers →