Overview
A mushroom being able to shift among spore-oriented strengths. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.
Strength
Flexible offence, defence or mobility and mycelium synergy.
Trade-off
Food effects are altered by decomposition and terrain matters.
Natural role
Ideal for a fungal settlement or specialist explorer.
How it plays
Flexible offence, defence or mobility and mycelium synergy. Food effects are altered by decomposition and terrain matters.
Ideal for a fungal settlement or specialist explorer. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.
Starting priorities and builds
First days
- Gather ordinary survival supplies first, then test every active ability in a safe area before setting out on a long expedition.
Good infrastructure
- Choose a home and business that make your strengths repeatedly useful rather than only occasionally novel.
- Read all drawbacks alongside strengths before committing; a powerful ability can reshape everyday survival costs.
Enabled power reference
Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.
| Power | Practical meaning | Identifier |
|---|---|---|
| Magic SporesIndustry/utility | Magic Spores is a configured industry/utility power that shapes how this Origin is played in this pack. | extraorigins:magic_spores |
| InfestationSpecial ability | Infestation is a configured special ability power that shapes how this Origin is played in this pack. | extraorigins:infestation |
| RootedSpecial ability | Rooted is a configured special ability power that shapes how this Origin is played in this pack. | extraorigins:rooted |
| DecompositionSpecial ability | Decomposition is a configured special ability power that shapes how this Origin is played in this pack. | extraorigins:decomposition |
Shared-world and economy role
- Turn resource advantages into a foundry or engineering supplier rather than keeping all production private.
Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.