Overview
A photosynthetic plant-being that draws strength from growth and water. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.
Strength
Plants, sunlight and water become resources rather than scenery.
Trade-off
Fire damage and honey-only diet make preparation essential.
Natural role
A horticultural trader or farm-town founder.
How it plays
Plants, sunlight and water become resources rather than scenery. Fire damage and honey-only diet make preparation essential.
A horticultural trader or farm-town founder. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.
Starting priorities and builds
First days
- Secure a food source matching your diet early rather than treating supplies as an afterthought.
Good infrastructure
- Choose a home and business that make your strengths repeatedly useful rather than only occasionally novel.
- This Origin has meaningful environmental or defensive risk. Build safe routes and carry backup equipment before committing to long trips.
Enabled power reference
Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.
| Power | Practical meaning | Identifier |
|---|---|---|
| Green ThumbSpecial ability | Green Thumb is a configured special ability power that shapes how this Origin is played in this pack. | extraorigins:green_thumb |
| PhotosynthesisSpecial ability | Photosynthesis is a configured special ability power that shapes how this Origin is played in this pack. | extraorigins:photosynthesis |
| AbsorbingSpecial ability | Absorbing is a configured special ability power that shapes how this Origin is played in this pack. | extraorigins:absorbing |
| FlammableDrawback | Flammable is a configured drawback power that shapes how this Origin is played in this pack. | extraorigins:flammable |
| NectarivoreIndustry/utility | Nectarivore is a configured industry/utility power that shapes how this Origin is played in this pack. | extraorigins:nectarivore |
Shared-world and economy role
- Food constraints create demand for farms, kitchens and market shops supplied through regular transport.
- Turn resource advantages into a foundry or engineering supplier rather than keeping all production private.
Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.