Overview
A tiny climber able to ride other creatures and squeeze into builds. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.
Strength
Exceptional compact mobility and low hunger demand.
Trade-off
Very small health pool makes industrial hazards serious.
Natural role
A delightful passenger/courier origin for dense stations.
How it plays
Exceptional compact mobility and low hunger demand. Very small health pool makes industrial hazards serious.
A delightful passenger/courier origin for dense stations. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.
Starting priorities and builds
First days
- Carry reliable food and light while scouting structures; unusual movement is strongest when you remain prepared for combat.
Good infrastructure
- Vertical workshops, maintenance shafts and secure storage rooms suit a climbing or infiltration-style character.
- Design compact access routes and safe machinery barriers: small bodies can navigate clever interiors but are vulnerable around hazards.
- Be careful around moving Create machinery, falls and hostile mobs; mobility does not automatically mean durability.
Enabled power reference
Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.
| Power | Practical meaning | Identifier |
|---|---|---|
| Bite SizedCombat | Bite Sized contributes a combat advantage or fighting constraint to this Origin. | extraorigins:bite_sized |
| NimbleSpecial ability | Nimble is a configured special ability power that shapes how this Origin is played in this pack. | extraorigins:nimble |
| Small AppetiteSpecial ability | Small Appetite is a configured special ability power that shapes how this Origin is played in this pack. | extraorigins:small_appetite |
| ClimbingMovement | You can climb along solid walls without ladders. | origins:climbing |
| JockeySpecial ability | Jockey is a configured special ability power that shapes how this Origin is played in this pack. | extraorigins:jockey |
Shared-world and economy role
- Pair personal strengths with shared infrastructure: public stations, workshops and markets create reasons for players to collaborate.
Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.