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EXTRA ORIGINS

Inchling

A tiny climber able to ride other creatures and squeeze into builds.

Overview

A tiny climber able to ride other creatures and squeeze into builds. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.

Strength

Exceptional compact mobility and low hunger demand.

Trade-off

Very small health pool makes industrial hazards serious.

Natural role

A delightful passenger/courier origin for dense stations.

How it plays

Exceptional compact mobility and low hunger demand. Very small health pool makes industrial hazards serious.

A delightful passenger/courier origin for dense stations. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.

Starting priorities and builds

First days

  • Carry reliable food and light while scouting structures; unusual movement is strongest when you remain prepared for combat.

Good infrastructure

  • Vertical workshops, maintenance shafts and secure storage rooms suit a climbing or infiltration-style character.
  • Design compact access routes and safe machinery barriers: small bodies can navigate clever interiors but are vulnerable around hazards.
Plan around drawbacks
  • Be careful around moving Create machinery, falls and hostile mobs; mobility does not automatically mean durability.

Enabled power reference

Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.

PowerPractical meaningIdentifier
Bite SizedCombatBite Sized contributes a combat advantage or fighting constraint to this Origin.extraorigins:bite_sized
NimbleSpecial abilityNimble is a configured special ability power that shapes how this Origin is played in this pack.extraorigins:nimble
Small AppetiteSpecial abilitySmall Appetite is a configured special ability power that shapes how this Origin is played in this pack.extraorigins:small_appetite
ClimbingMovementYou can climb along solid walls without ladders.origins:climbing
JockeySpecial abilityJockey is a configured special ability power that shapes how this Origin is played in this pack.extraorigins:jockey

Shared-world and economy role

  • Pair personal strengths with shared infrastructure: public stations, workshops and markets create reasons for players to collaborate.

Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.

Other choices in Extra Origins

Return to all Origins & classes →