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SINGLE-ORIGIN ADDONS

Paper

A tiny paper-made flier that is light, nimble and vulnerable to water.

Overview

A tiny paper-made flier that is light, nimble and vulnerable to water. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.

Strength

Climbing, gliding/flying and fall safety reward creative navigation.

Trade-off

Reduced hearts and water exhaustion make rain and waterways dangerous.

Natural role

A whimsical messenger and indoor market runner.

How it plays

Climbing, gliding/flying and fall safety reward creative navigation. Reduced hearts and water exhaustion make rain and waterways dangerous.

A whimsical messenger and indoor market runner. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.

Starting priorities and builds

First days

  • Build a safe landing platform and keep open approaches around your first base; vertical access turns mobility into a dependable advantage.
  • Carry reliable food and light while scouting structures; unusual movement is strongest when you remain prepared for combat.
  • Secure a food source matching your diet early rather than treating supplies as an afterthought.

Good infrastructure

  • Rooftop station access, observation towers and elevated maintenance walkways let you use flight without making rail travel redundant.
  • Vertical workshops, maintenance shafts and secure storage rooms suit a climbing or infiltration-style character.
  • Design compact access routes and safe machinery barriers: small bodies can navigate clever interiors but are vulnerable around hazards.
Plan around drawbacks
  • Be careful around moving Create machinery, falls and hostile mobs; mobility does not automatically mean durability.

Enabled power reference

Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.

PowerPractical meaningIdentifier
FeatherweightMovementYou descend gently unless deliberately sneaking to fall faster.origins:slow_falling
ClimbingMovementClimbing provides a distinct movement option that affects routes, builds and escape plans for this Origin.paper:climbing
Fall ImmunityMovementFall Immunity is a configured movement power that shapes how this Origin is played in this pack.paper:fall_immunity
Six HeartsSpecial abilitySix Hearts changes the health or survivability profile of this Origin.paper:six_hearts
ElytraSpecial abilityElytra is a configured special ability power that shapes how this Origin is played in this pack.paper:elytra
Fresh AirSpecial abilityFresh Air is a configured special ability power that shapes how this Origin is played in this pack.paper:fresh_air
Recipe PaperSpecial abilityRecipe Paper is a configured special ability power that shapes how this Origin is played in this pack.paper:recipe_paper
Tiny PaperSpecial abilityTiny Paper is a configured special ability power that shapes how this Origin is played in this pack.paper:tiny_paper
Paper BandageSpecial abilityPaper Bandage is a configured special ability power that shapes how this Origin is played in this pack.paper:paper_bandage
NimbleSpecial abilityNimble is a configured special ability power that shapes how this Origin is played in this pack.paper:nimble
Water ExhaustDrawbackWater Exhaust changes how this Origin survives or moves in water.paper:water_exhaust
Starting GearSpecial abilityStarting Gear is a configured special ability power that shapes how this Origin is played in this pack.paper:starting_gear

Shared-world and economy role

  • Food constraints create demand for farms, kitchens and market shops supplied through regular transport.

Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.

Other choices in Single-Origin Addons

Return to all Origins & classes →