Overview
A heavy Endstone construct able to repair and strike with force. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.
Strength
Weight and durability serve mining, defence and hauling.
Trade-off
Water/diet/social penalties reduce everyday comfort.
Natural role
Operate a fortified End materials depot.
How it plays
Weight and durability serve mining, defence and hauling. Water/diet/social penalties reduce everyday comfort.
Operate a fortified End materials depot. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.
Starting priorities and builds
First days
- Secure a food source matching your diet early rather than treating supplies as an afterthought.
Good infrastructure
- Choose a home and business that make your strengths repeatedly useful rather than only occasionally novel.
- This Origin has meaningful environmental or defensive risk. Build safe routes and carry backup equipment before committing to long trips.
Enabled power reference
Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.
| Power | Practical meaning | Identifier |
|---|---|---|
| Endstone RepairsIndustry/utility | Endstone Repairs is a configured industry/utility power that shapes how this Origin is played in this pack. | end_origins:endstone_repairs |
| CarnivoreDrawback | Your diet is limited to meat-based foods. | origins:carnivore |
| HydrophobiaDrawback | Being in water damages you over time. | origins:water_vulnerability |
| Ender YeetSpecial ability | Ender Yeet is a configured special ability power that shapes how this Origin is played in this pack. | end_origins:ender_yeet |
| Diamond PoisonSpecial ability | Diamond Poison is a configured special ability power that shapes how this Origin is played in this pack. | end_origins:diamond_poison |
| End HomesicknessSpecial ability | End Homesickness is a configured special ability power that shapes how this Origin is played in this pack. | end_origins:end_homesickness |
| Familiar CraftingIndustry/utility | Familiar Crafting is a configured industry/utility power that shapes how this Origin is played in this pack. | end_origins:familiar_crafting |
| HeavySpecial ability | Heavy is a configured special ability power that shapes how this Origin is played in this pack. | end_origins:heavy |
| IllagerSpecial ability | Illager is a configured special ability power that shapes how this Origin is played in this pack. | end_origins:illager |
Shared-world and economy role
- Food constraints create demand for farms, kitchens and market shops supplied through regular transport.
- Turn resource advantages into a foundry or engineering supplier rather than keeping all production private.
Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.