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END ORIGINS

Enderthal

An End-adapted teleporter that uses energy and reach.

Overview

An End-adapted teleporter that uses energy and reach. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.

Strength

Teleportation and reach help builders and explorers cross difficult spaces.

Trade-off

Water and potion issues create strong situational counters.

Natural role

A capable End explorer or infrastructure maintainer.

How it plays

Teleportation and reach help builders and explorers cross difficult spaces. Water and potion issues create strong situational counters.

A capable End explorer or infrastructure maintainer. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.

Starting priorities and builds

First days

  • Gather ordinary survival supplies first, then test every active ability in a safe area before setting out on a long expedition.

Good infrastructure

  • Choose a home and business that make your strengths repeatedly useful rather than only occasionally novel.
Plan around drawbacks
  • This Origin has meaningful environmental or defensive risk. Build safe routes and carry backup equipment before committing to long trips.

Enabled power reference

Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.

PowerPractical meaningIdentifier
Instant TeleportMovementInstant Teleport provides a distinct movement option that affects routes, builds and escape plans for this Origin.end_origins:instant_teleport
HydrophobiaDrawbackBeing in water damages you over time.origins:water_vulnerability
Friendly EndermenSpecial abilityFriendly Endermen is a configured special ability power that shapes how this Origin is played in this pack.end_origins:friendly_endermen
Magic PumpkinsSpecial abilityMagic Pumpkins is a configured special ability power that shapes how this Origin is played in this pack.end_origins:magic_pumpkins
Potion AllergySpecial abilityPotion Allergy is a configured special ability power that shapes how this Origin is played in this pack.end_origins:potion_allergy
ReachSpecial abilityReach is a configured special ability power that shapes how this Origin is played in this pack.end_origins:reach
Ender EnergySpecial abilityEnder Energy is a configured special ability power that shapes how this Origin is played in this pack.end_origins:ender_energy
Modify DamageCombatModify Damage contributes a combat advantage or fighting constraint to this Origin.end_origins:modify_damage

Shared-world and economy role

  • Pair personal strengths with shared infrastructure: public stations, workshops and markets create reasons for players to collaborate.

Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.

Other choices in End Origins

Return to all Origins & classes →