Stock Links establish or join a logistics network. When attached to packager-connected inventories, they make stored materials visible to requests across that loaded network.
Network logic
- A placed Stock Link begins a network; additional correctly linked Stock Links join it.
- Stock Links placed on suitable Packager inventory interfaces expose stock for request fulfilment.
- A cross-settlement system still needs loaded, operating infrastructure and should be designed with clear ownership.
Server use
- A central warehouse can become a public engineering-supply depot while player shops remain separate and physically built.
Network structure
- Stock Links connect stock-aware infrastructure so requests can identify available goods.
- Stock awareness is most useful when the physical production and delivery chain remains visible and organised.
- A communal engineering supplier and separate player retail storefronts can coexist: one handles materials; the other creates trade and roleplay.
Addressed delivery
- Packages turn item movement into labelled delivery: stock is packed, routed and received at an intended endpoint.
- Design parcel infrastructure as an extension of warehouses and station markets, not as a replacement for player-built shops.
Debugging parcel flow
- Check stock availability, packaging, address matching and route clearance in that order.
- Use readable names and accessible endpoints so deliveries remain maintainable in multiplayer.
Stock awareness without teleportation
A stock-aware network answers whether goods are available and enables requested deliveries; it does not remove the physical route that makes a supply chain interesting. Storage, packing and delivery infrastructure still matter.
Use shared stock systems where they benefit community construction or station operations. For ordinary commerce, keep ownership and storefronts visible so the currency system retains its purpose.
Packages and stock-aware delivery
Create 6 introduces a more expressive parcel-and-stock workflow. Storage can be exposed to a network, requests can become addressed packages, and those parcels can be moved through visible machinery to a receiving point.
This does not have to erase shops or player jobs. In this pack it works best behind the scenes: a station warehouse or workshop prepares goods, while a player-built storefront remains the place where commerce happens.
Diagnosing deliveries
When a parcel does not arrive, inspect the chain in order: is the stock available, was a package formed, does it have the intended address, can its route carry it, and is the receiving endpoint accessible?