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CREATE 6 LOGISTICS

Packager & Re-Packager

Turn inventory stock into addressed deliveries and merge incoming parcels.

A Packager interfaces with an inventory to form Cardboard Packages. Connected to a logistics network, it can prepare requested items with an address and quantity. Re-Packaging supports more advanced parcel handling.

Shop and factory use

  • Place packagers near bulk inventories or export buffers.
  • Use network requests to make central warehouses distribute required materials.
  • Provide a dispatch area at freight stations where packages move onto conveyors or trains.

Troubleshooting

  • A packaging system still depends on loaded chunks, available stock and correct addresses.

From stock to parcel

  • A Packager interfaces with inventory and produces addressed parcels in the package logistics system.
  • Its usefulness depends on available stock, valid routing and an appropriate endpoint rather than a magical global inventory.
  • Use it at warehouses, workshops and station freight rooms where goods are physically handled.

Addressed delivery

  • Packages turn item movement into labelled delivery: stock is packed, routed and received at an intended endpoint.
  • Design parcel infrastructure as an extension of warehouses and station markets, not as a replacement for player-built shops.

Debugging parcel flow

  • Check stock availability, packaging, address matching and route clearance in that order.
  • Use readable names and accessible endpoints so deliveries remain maintainable in multiplayer.

The dispatch boundary

The packager is the place where stored inventory becomes a shipment. It belongs near organised storage, with a route onward to the destination and a way for players to inspect or replenish the supply.

In an economy-focused world, packagers are excellent for wholesale movement: a farm or workshop fulfils stock, while shops still provide a physical retail experience.

Packages and stock-aware delivery

Create 6 introduces a more expressive parcel-and-stock workflow. Storage can be exposed to a network, requests can become addressed packages, and those parcels can be moved through visible machinery to a receiving point.

This does not have to erase shops or player jobs. In this pack it works best behind the scenes: a station warehouse or workshop prepares goods, while a player-built storefront remains the place where commerce happens.

Diagnosing deliveries

When a parcel does not arrive, inspect the chain in order: is the stock available, was a package formed, does it have the intended address, can its route carry it, and is the receiving endpoint accessible?

Components covered

Further reading

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