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The SummerMC / Create / Logistics / Funnels & Tunnels

LOGISTICS

Funnels & Tunnels

Control insertion, extraction, sorting and belt distribution.

Funnels are belt and inventory interfaces; Tunnels cover belt lanes and organise item distribution. Andesite variants handle basic flow, while brass-tier tools support finer filtering and control.

Uses

  • Extract items from inventories onto belts or insert belt items into inventories.
  • Filter products so each item reaches the correct storage or process.
  • Distribute a feed across lanes or consolidate outputs.

Common mistake

  • An unfiltered branch may silently divert ingredients intended for another machine. Add filters before scaling throughput.

Flow design

  • Give materials one clear route from input storage to processing and from output to storage or dispatch.
  • Filters prevent the most expensive failures once multiple goods share a line.

Multiplayer design

  • Expose labelled inputs and outputs so other players can restock or diagnose shared factories.
  • Avoid building systems that require one owner to explain every hidden route.

Making item flow legible

Create logistics is most rewarding when goods can be watched moving through a working site. Separate raw-material intake from finished-goods dispatch, label shared buffers and provide overflow storage before a popular factory fills its belts.

Filtering becomes essential as soon as two goods use the same route. A wrongly routed valuable component is not merely inconvenient in a shared economy; it can halt production and confuse the shop that expected delivery.

Warehouse thinking

A warehouse beside a station can bridge player commerce and industrial automation: bulk goods arrive, get processed or repacked and move onward to shops or new building projects.

Components covered

Further reading

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