Overview
A swift infiltrator capable of hiding while crouched and stealing emeralds, but poorly suited to open combat or shields. This is an Origin supplied by the installed add-on and is included alongside the full character encyclopaedia.
Strength
Permanent speed and powerful stealth.
Trade-off
Two fewer hearts, no shields and severe social consequences for crime.
Natural role
Scout, infiltrator or high-risk treasure hunter.
Playstyle
Scout, infiltrator or high-risk treasure hunter. Its advantages change ordinary routes, businesses and expeditions rather than existing only as a combat stat.
Starting out
Use speed and concealment to escape rather than fighting. Your hostile interactions with village life can affect a group settlement.
Documented features 6
These traits are documented by RPG Origins. They are presented as features because the public documentation does not expose stable internal power identifiers.
| FEATURE | PRACTICAL MEANING | REFERENCE |
|---|---|---|
| SwiftnessMovement | You permanently have Speed I. | Documented feature |
| ConcealmentStealth | While crouching you become invisible to players and mobs, but cannot attack during stealth or for three seconds afterwards. | Documented feature |
| Emerald TheftUtility | Killing a villager yields three emeralds. | Documented feature |
| ProvocationDrawback | Killing an iron golem starts a raid. | Documented feature |
| FragileDrawback | Your maximum health is reduced by two hearts. | Documented feature |
| No ShieldDrawback | You cannot use shields. | Documented feature |
Shared world role
A Thief is a strong scout, but player rules should govern stealing and village disruption on a friends’ server.