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RPG ORIGINS

Thief

A swift infiltrator capable of hiding while crouched and stealing emeralds, but poorly suited to open combat or shields.

Overview

A swift infiltrator capable of hiding while crouched and stealing emeralds, but poorly suited to open combat or shields. This is an Origin supplied by the installed add-on and is included alongside the full character encyclopaedia.

Strength

Permanent speed and powerful stealth.

Trade-off

Two fewer hearts, no shields and severe social consequences for crime.

Natural role

Scout, infiltrator or high-risk treasure hunter.

StealthFastNo Shield

Playstyle

Scout, infiltrator or high-risk treasure hunter. Its advantages change ordinary routes, businesses and expeditions rather than existing only as a combat stat.

Starting out

Use speed and concealment to escape rather than fighting. Your hostile interactions with village life can affect a group settlement.

Documented features 6

These traits are documented by RPG Origins. They are presented as features because the public documentation does not expose stable internal power identifiers.

FEATUREPRACTICAL MEANINGREFERENCE
SwiftnessMovementYou permanently have Speed I.Documented feature
ConcealmentStealthWhile crouching you become invisible to players and mobs, but cannot attack during stealth or for three seconds afterwards.Documented feature
Emerald TheftUtilityKilling a villager yields three emeralds.Documented feature
ProvocationDrawbackKilling an iron golem starts a raid.Documented feature
FragileDrawbackYour maximum health is reduced by two hearts.Documented feature
No ShieldDrawbackYou cannot use shields.Documented feature

Shared world role

A Thief is a strong scout, but player rules should govern stealing and village disruption on a friends’ server.

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