Overview
A fragile spellcaster who resists debuffs, crosses water with a Heart of the Sea and casts a fireball spell. This is an Origin supplied by the installed add-on and is included alongside the full character encyclopaedia.
Strength
Debuff immunity and active ranged magic.
Trade-off
Three fewer hearts and reduced conventional attack damage.
Natural role
Arcane expedition support or unusual ranged combatant.
Playstyle
Arcane expedition support or unusual ranged combatant. Its advantages change ordinary routes, businesses and expeditions rather than existing only as a combat stat.
Starting out
Prioritise survival gear and ranged positioning; your strengths are spells and utility rather than brawling.
Documented features 5
These traits are documented by RPG Origins. They are presented as features because the public documentation does not expose stable internal power identifiers.
| FEATURE | PRACTICAL MEANING | REFERENCE |
|---|---|---|
| Arcane ResistanceSurvival | Poison, weakness and slowness do not affect you. | Documented feature |
| Water WalkingMovement | Holding a Heart of the Sea lets you walk across water. | Documented feature |
| Fireball SpellActive ability | Your primary ability casts a fireball. | Documented feature |
| Weak StrikesDrawback | Your ordinary attack damage is reduced. | Documented feature |
| FragileDrawback | Your maximum health is reduced by three hearts. | Documented feature |
Shared world role
A Mage supports explorers in dangerous structures and brings rare magical flair to a settlement.