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RPG ORIGINS

Archer

A ranged specialist whose quiver and arrow production excel at distance, but who is fragile and poor in melee.

Overview

A ranged specialist whose quiver and arrow production excel at distance, but who is fragile and poor in melee. This is an Origin supplied by the installed add-on and is included alongside the full character encyclopaedia.

Strength

Stronger ranged combat, quiver storage and more efficient arrow production.

Trade-off

Three fewer hearts and severely reduced non-projectile attack damage.

Natural role

Railway scout, lookout or expedition marksman.

RangedCraftingFragile

Playstyle

Railway scout, lookout or expedition marksman. Its advantages change ordinary routes, businesses and expeditions rather than existing only as a combat stat.

Starting out

Obtain a bow and fletching-table supply chain quickly; avoid fights where enemies close distance.

Documented features 5

These traits are documented by RPG Origins. They are presented as features because the public documentation does not expose stable internal power identifiers.

FEATUREPRACTICAL MEANINGREFERENCE
Ranged TrainingCombatYour ranged attacks deal extra damage.Documented feature
QuiverStorageYou have a five-slot quiver for carrying items; non-arrow items are lost on death.Documented feature
Fletching ExpertiseIndustry/utilityNear a fletching table, arrow crafting produces eight arrows instead of four.Documented feature
Untrained MeleeDrawbackNon-projectile attacks deal only half damage.Documented feature
FragileDrawbackYour maximum health is reduced by three hearts.Documented feature

Shared world role

An Archer benefits from station watchtowers, defended routes and players who can hold a front line.

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