Overview
A forest-oriented lightweight being with sight, movement and magic. This is a primary choice or class available in your pack’s selection screen and is best understood as a complete lifestyle rather than a single buff.
Strength
Woodland travel and magical identity align with frontier exploration.
Trade-off
Weak bones and vegetarian limits punish mistakes.
Natural role
A forest settlement surveyor or resource steward.
How it plays
Woodland travel and magical identity align with frontier exploration. Weak bones and vegetarian limits punish mistakes.
A forest settlement surveyor or resource steward. In a world built around ordinary travel, railways and player-run shops, an Origin becomes most satisfying when its abilities open a profession or destination rather than bypassing the rest of the server.
Starting priorities and builds
First days
- Secure a food source matching your diet early rather than treating supplies as an afterthought.
Good infrastructure
- Design compact access routes and safe machinery barriers: small bodies can navigate clever interiors but are vulnerable around hazards.
- Be careful around moving Create machinery, falls and hostile mobs; mobility does not automatically mean durability.
- This Origin has meaningful environmental or defensive risk. Build safe routes and carry backup equipment before committing to long trips.
Enabled power reference
Every power listed below links to its own reference entry, including the choices that share it and practical consequences for play.
| Power | Practical meaning | Identifier |
|---|---|---|
| Born In The TreesSpecial ability | Born In The Trees is a configured special ability power that shapes how this Origin is played in this pack. | mythical_origins:born_in_the_trees |
| Evolved EyesSpecial ability | Evolved Eyes is a configured special ability power that shapes how this Origin is played in this pack. | mythical_origins:evolved_eyes |
| Forest MagicIndustry/utility | Forest Magic is a configured industry/utility power that shapes how this Origin is played in this pack. | mythical_origins:forest_magic |
| Leaf SpeedMovement | Leaf Speed provides a distinct movement option that affects routes, builds and escape plans for this Origin. | mythical_origins:leaf_speed |
| MinitureSpecial ability | Miniture is a configured special ability power that shapes how this Origin is played in this pack. | mythical_origins:miniture |
| Strong LegsSpecial ability | Strong Legs is a configured special ability power that shapes how this Origin is played in this pack. | mythical_origins:strong_legs |
| Weak BonesDrawback | Weak Bones is a configured drawback power that shapes how this Origin is played in this pack. | mythical_origins:weak_bones |
| VegetarianDrawback | You cannot digest meat-based foods. | origins:vegetarian |
Shared-world and economy role
- Food constraints create demand for farms, kitchens and market shops supplied through regular transport.
- Turn resource advantages into a foundry or engineering supplier rather than keeping all production private.
Create factories and physical markets give specialised characters recurring work: supplying resources, surveying new routes, maintaining stations, operating shops or providing expedition support.