Overview
A cold-climate specialist that creates snow and weaponises snowballs, but melts when heat or water becomes a problem. This is an Origin supplied by the installed add-on and is included alongside the full character encyclopaedia.
Strength
Cold-biome combat, snow trails and damaging snowballs.
Trade-off
Water and hot environments are dangerous.
Natural role
Mountain outpost keeper or northern explorer.
Playstyle
Mountain outpost keeper or northern explorer. Its advantages change ordinary routes, businesses and expeditions rather than existing only as a combat stat.
Starting out
Look for cold routes and carry supplies before travelling through deserts, warm Nether-side facilities or deep water.
Powers 7
These powers are documented using Mob Origins identifiers and link to internal reference pages.
| POWER | PRACTICAL MEANING | IDENTIFIER |
|---|---|---|
| HydrophobiaDrawback | Contact with water damages you over time. | origins:water_vulnerability |
| TemperatureEnvironment | An internal temperature state supports your heat-and-cold survival rules. | moborigins:temperature |
| OverheatDrawback | A heat meter builds in hot biomes and cools elsewhere. | moborigins:overheat |
| MeltingDrawback | As heat accumulates, you begin losing health and movement speed. | moborigins:melting |
| Stronger SnowballsCombat | Snowballs you throw deal damage. | moborigins:stronger_snowballs |
| Snow TrailUtility | You can leave snow behind as you travel. | moborigins:snow_trail |
| Frigid StrengthCombat | You deal increased damage in cold regions. | moborigins:frigid_strength |
Shared world role
A Snow Golem makes snowy districts and cold frontier settlements practical while providing safe ranged harassment.