Overview
An undead ocean hunter built around tridents and underwater combat, but burned by daylight and slowed on land. This is an Origin supplied by the installed add-on and is included alongside the full character encyclopaedia.
Strength
Exceptional trident use, underwater damage and guardian neutrality.
Trade-off
Burns in daylight, tires quickly and is awkward on land.
Natural role
Ocean raider, harbour guard or aquatic relic hunter.
This Origin is vulnerable to daylight. Origins: Umbrellas is installed, but its documentation specifically confirms sunlight protection for Phantom rather than Drowned; test Drowned compatibility before relying on an umbrella.
Playstyle
Ocean raider, harbour guard or aquatic relic hunter. Its advantages change ordinary routes, businesses and expeditions rather than existing only as a combat stat.
Starting out
Secure shade, water routes and meat supplies before making long surface trips. A trident greatly improves your specialist role.
Powers 8
These powers are documented using Mob Origins identifiers and link to internal reference pages.
| POWER | PRACTICAL MEANING | IDENTIFIER |
|---|---|---|
| Trident ExpertCombat | Thrown and melee trident attacks deal additional damage; specialised use of channeling and riptide is possible at an equipment cost. | moborigins:trident_expert |
| Water VisionUtility | Your underwater sight is adapted for ocean travel. | moborigins:water_vision |
| Guardian AllySurvival | Guardians do not attack you. | moborigins:guardian_ally |
| Water CombatantCombat | You deal increased damage while in water. | moborigins:water_combatant |
| UndeadDrawback | You burn in daylight and take increased damage from Smite. | moborigins:undead |
| Zombie HungerDrawback | Your hunger exhausts faster than a normal player's. | moborigins:zombie_hunger |
| Surface SlownessDrawback | Movement on land is slower than in your natural environment. | moborigins:surface_slowness |
| CarnivoreDrawback | You can only digest meat-based foods. | origins:carnivore |
Shared world role
A Drowned can defend sea routes and explore submerged structures, but needs daylight-safe infrastructure around surface markets.