The SummerMC / Currency system / Rail freight and trade
TRADE HANDBOOK
Rail freight and trade
Tie factories, farms and mines to the player economy.
What it changes for players
- Farmers supply food businesses; miners supply construction and engineering; builders create stations and shop premises.
- Freight contracts encourage lines to resources rather than centralising everything at spawn.
- Do not add teleport shopping or command-sell shortcuts if infrastructure is meant to matter.
Why railway freight matters
- A mine, farm or distant biome becomes economically relevant when goods can be delivered repeatedly.
- Freight stations let transport be a real service rather than a decorative afterthought.
Operating model
- Producers load bulk goods; railway operators deliver them; merchants retail them in settlements.
- Keep teleportation out of commercial logistics so distance, routes and infrastructure remain valuable.