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The SummerMC / Currency system / Rail freight and trade

TRADE HANDBOOK

Rail freight and trade

Tie factories, farms and mines to the player economy.

What it changes for players

  • Farmers supply food businesses; miners supply construction and engineering; builders create stations and shop premises.
  • Freight contracts encourage lines to resources rather than centralising everything at spawn.
  • Do not add teleport shopping or command-sell shortcuts if infrastructure is meant to matter.

Why railway freight matters

  • A mine, farm or distant biome becomes economically relevant when goods can be delivered repeatedly.
  • Freight stations let transport be a real service rather than a decorative afterthought.

Operating model

  • Producers load bulk goods; railway operators deliver them; merchants retail them in settlements.
  • Keep teleportation out of commercial logistics so distance, routes and infrastructure remain valuable.
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