The SummerMC / Currency system / Designing a market town
TRADE HANDBOOK
Designing a market town
Make commerce create destinations rather than menus.
What it changes for players
- Put markets beside a main station so trains deliver customers and stock.
- Separate everyday food/building supplies from specialist or luxury goods.
- Use signage, shopfronts and storage back rooms so commerce feels physical.
Market layout
- Use streets, station concourses or warehouse yards for different goods.
- Allow room for expansion: a successful shop usually needs storage, signs and delivery access.
Specialist businesses
- Farmers and cooks can sell food supporting Origins diets.
- Miners and engineers can supply Create materials.
- Builders can retail decorative materials from world exploration mods.