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The SummerMC / Currency system / Designing a market town

TRADE HANDBOOK

Designing a market town

Make commerce create destinations rather than menus.

What it changes for players

  • Put markets beside a main station so trains deliver customers and stock.
  • Separate everyday food/building supplies from specialist or luxury goods.
  • Use signage, shopfronts and storage back rooms so commerce feels physical.

Market layout

  • Use streets, station concourses or warehouse yards for different goods.
  • Allow room for expansion: a successful shop usually needs storage, signs and delivery access.

Specialist businesses

  • Farmers and cooks can sell food supporting Origins diets.
  • Miners and engineers can supply Create materials.
  • Builders can retail decorative materials from world exploration mods.
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