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The SummerMC / Currency system / Getting started with currency

TRADE HANDBOOK

Getting started with currency

How player-built shops function as a physical economy.

What it changes for players

  • Choose a town or station market where shops will be built by players.
  • A shop owner places and configures a protected trading machine inside a real shop build.
  • Customers bring currency or wallet-held funds and exchange them for stocked goods.
  • A shop only becomes meaningful when goods are produced, transported and restocked.

How to establish trade

  • Choose a common public market location connected to player travel routes.
  • Agree on which coin denominations or tender are normally used before prices become inconsistent.
  • Start with resources players actually need: food, building materials, tools and transport-linked goods.

Good economic rules

  • Avoid admin shops that create or remove unlimited value unless your group deliberately wants that style.
  • Keep shops physical and visible so commerce creates towns rather than only menus.
  • Let supply scarcity and transport difficulty give goods their value.
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