A Package Frogport interfaces with Chain Conveyor routes and can accept packages matching its address. Postbox-style endpoints support package-delivery themes and distributed destinations.
Frogport placement
- Associate the Frogport with a chain position and give it an address appropriate to its destination.
- Matching packages can be removed from the conveyor and delivered into storage below.
- Use destination labels that match the physical location: MARKET/BAKERY, NORTH_MINE or PORT/EXPORT.
Railway integration
- A mailroom beside a station turns logistics networks and trains into a convincing inter-town delivery system.
Addressed delivery
- Packages turn item movement into labelled delivery: stock is packed, routed and received at an intended endpoint.
- Design parcel infrastructure as an extension of warehouses and station markets, not as a replacement for player-built shops.
Debugging parcel flow
- Check stock availability, packaging, address matching and route clearance in that order.
- Use readable names and accessible endpoints so deliveries remain maintainable in multiplayer.
Packages and stock-aware delivery
Create 6 introduces a more expressive parcel-and-stock workflow. Storage can be exposed to a network, requests can become addressed packages, and those parcels can be moved through visible machinery to a receiving point.
This does not have to erase shops or player jobs. In this pack it works best behind the scenes: a station warehouse or workshop prepares goods, while a player-built storefront remains the place where commerce happens.
Diagnosing deliveries
When a parcel does not arrive, inspect the chain in order: is the stock available, was a package formed, does it have the intended address, can its route carry it, and is the receiving endpoint accessible?