Create contraptions turn ordinary placed blocks into moving machines. Bearings rotate structures, pistons and pulleys translate them, and glue/chassis define what is attached.
Core rules
- Use Super Glue or appropriate attachment blocks to define the moving structure.
- Keep moving bounds clear of fixed blocks and player routes.
- Inventories and interfaces require deliberate loading/unloading arrangements.
Applications
- Rotating harvesters, elevators, sliding doors, cranes and moving workshop elements.
Moving machinery
- Contraptions transform static components into vehicles, lifts or mobile work heads.
- Plan attachment, storage, clearance, stopping points and player safety before decoration.
Pack limits
- This pack records a 2048-block contraption size limit, a 16-block chassis range, 64 Mechanical Piston poles and a 384-block Rope Pulley length limit.
- Harvesters are set to replant crops and avoid harvesting partially grown crops.
Designing moving machines
A contraption combines attachment, motion, storage and clearance. Before decorating, prove that every intended block travels with the assembly, that the route is clear and that the machine stops where players can safely access it.
Mobile harvesters, excavators, lifts and gantries become valuable when they feed ordinary storage or transport. Without an output plan, a moving machine is spectacle rather than infrastructure.
Shared-server safety
Moving builds should have clear operating areas and controls. Avoid sweeping hazards through paths or market spaces, and keep servicing possible without requiring an owner to rebuild the mechanism after every interruption.